Armory

Ammo Types

IRON NEST has a broad arsenal, but shell selection begins with the objective rather than the biggest explosion. Some rounds destroy targets; others reveal, screen, mark, or satisfy a scripted mission requirement.

● Researched from official material and cited community evidence · Patch-sensitive details are labeled · Updated August 9, 2026
Large IRON NEST artillery shell loaded inside the turret
Shell choice starts with the required battlefield effect, not visual size. Official Steam screenshot.

Field reference

Choose ammunition by job

Battlefield jobSelection rule
DestroyMatch destructive shell description to target class
ScreenUse the required smoke or support effect
ObserveUse illumination or reconnaissance tools
Special objectiveLoad the exact shell named by the order

Verify exact names, effects, and costs in the current build.

Mission-required ammunition overrides preference

If an order names Smoke, Starburst, or another specific shell, loading a destructive round may hit the coordinates but fail the objective. Copy the ammunition requirement onto the firing card before requisitioning or loading.

Choose by battlefield job

Organize the arsenal by what the shot must accomplish rather than memorizing a long list.

  1. Destruction: select a current-build shell whose description matches the target class.
  2. Screening or support: use smoke when the objective is to obscure or cover friendly forces.
  3. Observation: use illumination, star, scout, or recon-related tools when the problem is finding rather than destroying.
  4. Special objective: use the explicitly named mission shell even when another round appears more powerful.
IRON NEST tactical map with a firing card showing shell, elevation, and bearing
A checked firing card keeps ammunition, elevation, and bearing attached to one target. Official Steam screenshot.

Confirm availability before solving the shot

A perfect firing solution is useless if the shell is not in storage. Check inventory and requisition cost early, especially in timed or challenge missions. When planning multiple targets, assign each barrel and firing card a shell before moving rounds through the loading system.

Do not transfer advice across versions blindly

The full release can change shell names, effects, costs, or target rules from the demo. Read the current armory description and use community claims as a lead to test, not as a universal fact. This guide deliberately avoids publishing an unverified damage table.

Operator field note

Ammunition is part of the objective

A shell can land on the correct coordinate and still be the wrong answer. Destructive, screening, illumination, reconnaissance, and mission-specific payloads solve different battlefield problems. When High Command names a shell, copy that requirement onto the firing card before the armory or calculator can distract you with other options.

A role-based reference ages better than an unsupported damage table. Check the current in-game description for effect, target suitability, availability, and requisition cost. Values copied from a demo, spreadsheet, or older patch should be treated as a lead until reproduced in the current build.

When preparing two barrels, assign the payload before moving ammunition. A visible LEFT or RIGHT label on each card prevents a correct firing solution from being paired with the other target's shell. After impact, objective feedback helps determine whether the problem was aim, target identity, or payload effect.

Sources & verification

Mechanics can change after patches. Official references and clearly labeled community findings used for this guide:

Official Steam page and arsenal descriptionSteam community guides and discussions

Quick clarifications

Frequently asked questions

Should I always use the most destructive shell?

No. Use the effect required by the order. Smoke, illumination, reconnaissance, and named special rounds may complete tasks that destructive ammunition cannot.

Why does this site avoid a permanent damage table?

Exact costs, damage, names, and target rules are patch-sensitive. Publishing unverified numbers would create false confidence; the current armory description remains authoritative.

When should I check ammunition availability?

Before finalizing the firing plan, especially in timed missions. A valid solution is not executable if the required shell or powder is unavailable.