Ammo Types
IRON NEST has a broad arsenal, but shell selection begins with the objective rather than the biggest explosion. Some rounds destroy targets; others reveal, screen, mark, or satisfy a scripted mission requirement.
Mission-required ammunition overrides preference
If an order names Smoke, Starburst, or another specific shell, loading a destructive round may hit the coordinates but fail the objective. Copy the ammunition requirement onto the firing card before requisitioning or loading.
Choose by battlefield job
Organize the arsenal by what the shot must accomplish rather than memorizing a long list.
- Destruction: select a current-build shell whose description matches the target class.
- Screening or support: use smoke when the objective is to obscure or cover friendly forces.
- Observation: use illumination, star, scout, or recon-related tools when the problem is finding rather than destroying.
- Special objective: use the explicitly named mission shell even when another round appears more powerful.
Confirm availability before solving the shot
A perfect firing solution is useless if the shell is not in storage. Check inventory and requisition cost early, especially in timed or challenge missions. When planning multiple targets, assign each barrel and firing card a shell before moving rounds through the loading system.
Do not transfer advice across versions blindly
The full release can change shell names, effects, costs, or target rules from the demo. Read the current armory description and use community claims as a lead to test, not as a universal fact. This guide deliberately avoids publishing an unverified damage table.
Sources & verification
Mechanics can change after patches. Official references and clearly labeled community findings used for this guide:
Official Steam page and arsenal description ↗Steam community guides and discussions ↗