Official dispatch feed

IRON NEST news

Patch notes and developer announcements pulled from the official Steam feed and refreshed every hour. We show the source directly instead of turning rumors into daily stories.

SourceOfficial Steam feed
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Archive16 dispatches
IRON NEST command desk with teleprinters, map, and pressure gauges
Command desk · official game screenshot
Latest official update

Community Announcements · August 8, 2026

IRON NEST - PATCH 1.0 (1558)

FIXED: SAVE FILE CORRUPTION & FAILING TO ENTER MISSIONS AFTER A CRASH. (We apologize for any trauma caused by witnessing that monstrosity) Cat’s eyes disappearing on Very Low graphics settings. Non-resetting elevation and elevation linkage lever when exiting a mission after shooting. Duplicated last fragments of patron names on cannons; also made the text larger. Cat still being carried after finishing a mission, causing it to glitch out. Engine control lights not working. IMPROVED: Loading into the main menu or a mission and being unable to move the mouse. Discord code generation/account linking issues. ADDED: (Motion blur only occurs during screen shake events, such as firing, or getting hit. This toggle removes it from those events) Motion Blur Toggle. DAY TWO FRONTLINE REPORT Over 200,000 Operators have already answered the call and joined the fight aboard the IRON NEST. Castile will

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Video preview for IRON NEST - PATCH 1.0 (1558)Video briefing

Dispatch archive

Newest official announcements first. Dates and summaries come from the developer's Steam feed.

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Official image for IRON NEST - PATCH 1.0 (1547)Official image
Patch intelligence

August 7, 2026

IRON NEST - PATCH 1.0 (1547)

FIXED: Czech localization errors that broke mission intel. French localization errors that broke mission intel. Cat drop tooltip not disappearing when dropping it if the player looks at other interactables. Issue with the interaction with the coffee machine when trying to return to the main menu. Issue with the submit button not responding in certain scenarios in the pause menu. Incorrect/duplicate newspaper & record at the end of the High Tide mission. DAY ONE FRONTLINE REPORT The opening hours of IRON NEST have been nothing short of extraordinary. Thousands of you have reported for duty, taken your stations, sent in field reports, and filled the Steam front with your reviews. We’ve been reading your reports, and Nick is already working through them. Today’s update is the first reinforcement to reach the front, shaped directly by your feedback. Thank you for every dispatch from the fiel

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Video preview for IRON NEST IS NOW FULLY OPERATIONALVideo briefing
High Command

August 6, 2026

IRON NEST IS NOW FULLY OPERATIONAL

Operators. After thousands of design decisions, hundreds of sleepless nights, countless cups of coffee that legally qualified as industrial solvents… HIGH COMMAND CONFIRMS: IRON NEST IS FULLY OPERATIONAL To celebrate the launch, we've 🔴 increased the release discount from 20% to 25% 🔴. Not because some marketing spreadsheet told us to, but because this project was never ours alone. When we started making IRON NEST, there wasn't an army behind us. It was just us. Then a handful of people on Discord somehow looked at this strange little giant turret game and decided: "yeah... let's see where this goes." You kept showing up. You brought your friends into the ranks. You rallied Content Creators to our cause. You shared your stories, screenshots, clips, ridiculous strategies, and bug reports that occasionally resembled "minor and entirely acceptable casualties". Then, seemingly out of nowhe

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Official image for IRON NEST - Global Launch Times - August 6thOfficial image
Release briefing

July 29, 2026

IRON NEST - Global Launch Times - August 6th

High Command has issued the final deployment order. The drills are over. The global launch schedule is now locked in. Operators, synchronize your pocket watches and prepare to report for duty at the appointed hour. Months of preparation have led to this moment. The fate of Castile now rests in your hands. Failure to report on time will not be tolerated. GLORY TO THE OPERATORS! P.S. Late arrivals will be rewarded with reassignment to the infantry.

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Official image for IRON NEST verified on Steam DeckOfficial image
High Command

July 10, 2026

IRON NEST verified on Steam Deck

This front no longer ends at your desk. IRON NEST is now playable on Steam Deck. Deploy anywhere. Wherever High Command calls. If you encounter any bugs, crashes, or other performance issues while operating IRON NEST on Steam Deck, whether in the demo or 1.0 version, report them through the dedicated google form. Every report helps improve IRON NEST’s Steam Deck optimization. Thank you for your service, Operators.

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Video preview for High Command Report: Demo & Steam Next FestVideo briefing
Field report

July 8, 2026

High Command Report: Demo & Steam Next Fest

Operators, Before the next order is given, High Command must begin with one simple message: THANK YOU. Thank you for every report, review, screenshot, suggestion, and word of support. You turned a small two-person indie operation into something far greater than we ever expected. IRON NEST became the 🥇 #1 most wishlisted game of the June 2026 Steam Next Fest. It also became the 🥈 #2 demo of the entire festival by unique players. Even now, High Command still struggles to believe the numbers recorded in the June 29 report: To us, these are not just numbers. Each one stands for a son or daughter of Castile who entered the NEST, became an Operator, and joined the final drill before the full offensive begins on August 6, 2026. High Command could not be prouder... High Command could not be more grateful... Feedback, Bug Reports & Suggestions The demo remains available and will stay operationa

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Patch intelligence

June 30, 2026

Demo Patch

High Command to IRON NEST: The following field improvments have been applied to IRON NEST systems. PERFORMANCE: Substantial performance improvements on lower-specification hardware. Progressive frame rate degradation during extended Uncontested Front operations has been greatly improved. NEW SHELL TRAJECTORY STOPWATCH: A new shell trajectory time stopwatch.NOTE: The central clock is added to support future timed impacts and time-critical fire missions. However there are none of these types of missions in the demo. LEADERBOARD SYSTEM (FULL OVERHAUL): Daily leaderboards now active alongside the existing standings. End-of-mission commendations upgraded to higher quality. Expanded integration with the leaderboard Discord bot. GLORY TO THE OPERATORS! GLORY TO THE OPERATORS! GLORY TO TH...

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Official image for Community Event, Leaderboards, Tribute Song & Steam Next FestOfficial image
Community signal

June 19, 2026

Community Event, Leaderboards, Tribute Song & Steam Next Fest

Operators, By order of High Command, several matters require your attention today. Take part in our community screenshot event during Steam Next Fest. 🎪 Community Event (CONCLUDED) || Operation: Seize the Shot 🎪 Your screenshot. Your name. On the IRON NEST Steam Store page. Since IRON NEST stands on the strength of its Operators, we decided there is no better place for your work than the official Steam Store page. That is why, to celebrate Steam Next Fest together with you, High Command has authorized a small Screenshot Operation. Selected screenshots from this operation will be added to the official IRON NEST Steam Store gallery, with each screenshot credited to the Operator who captured it. 🔻 How to participate / submit your screenshot: Open the Steam app In the top-left corner, go to: Steam > Settings > In Game > Screenshots Check which key is assigned to "Take a screenshot" Launch

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Video preview for Demo Out Now // Full Release Coming Early AugustVideo briefing
Release briefing

June 15, 2026

Demo Out Now // Full Release Coming Early August

Operator, The day has come. Castile needs you. After months of heavy workshop labor, testing, propaganda, and above all, your full-throttle mobilization, the IRON NEST Demo is now live and ready to play. Command the IRON NEST in this final drill before the 1.0 release. The full 1.0 release of IRON NEST is currently planned for early August. The exact date of the full offensive will be revealed soon. High Command is finalizing the last details of the operation, and that is exactly why this demo deployment matters so much. While playing the demo, please use the prepared forms to share your feedback, report bugs and technical issues, and flag any localization problems you encounter. Every report helps us keep reinforcing IRON NEST before the 1.0 release and make the official deployment stronger for the glory of Castile. We honestly cannot believe this day has finally come. But let’s be hone

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Official image for IRON NEST Demo Deploys June 15thOfficial image
High Command

May 27, 2026

IRON NEST Demo Deploys June 15th

Operators, synchronize your pocket watches. The IRON NEST demo deploys on Steam June 15th. Find your timezone. Prepare for deployment. During Steam Next Fest, from June 15th to June 22nd, High Command will also coordinate community events on our Discord. Operators willing to take part are invited to join the server and stand by for further orders. A full briefing will be issued closer to the deployment date. Glory to the Operators! Glory to the Operators! Glory to th...

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Video preview for Playtest Recap + Community Q&AVideo briefing
Community signal

May 5, 2026

Playtest Recap + Community Q&A

Operators, The recording of our Discord live event is now available. If you missed the transmission, you can now watch the most important parts on YouTube. We summarized our latest open playtest (NEST FEST, which took place from February 23 to March 2). We shared our development perspective, discussed what we learned from your feedback, and answered questions from our Operators live. Thank you to everyone who joined us on Discord that day. The public demo deploys soon… and then we go to war with the algorithms. 📅 Steam Next Fest begins on June 15 at 10 AM PDT Mark it in your calendar. We need you aboard from the very first minute. Every minute counts in this fight, Operator. P.S. Internal playtests on our Discord are still running and will continue until release. However getting in requires a bit of luck, a bit of persistence, and being in the right place when the call goes out... Glory

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Official image for 𝐓𝐇𝐀𝐍𝐊 𝐘𝐎𝐔Official image
High Command

April 4, 2026

𝐓𝐇𝐀𝐍𝐊 𝐘𝐎𝐔

Nick and I have tried to find the right words to properly thank each and every one of you, yet no message could ever fully capture what your support means to us or how deeply it has shaped the growth of the NEST. The proper moment for that recognition will come in the game’s credits... and not only for a select few. As promised, every member of Discord who stands with us on launch day will be honored there. I still remember how, just four months ago, I was writing on Reddit about a Steamworks bug (here is the post). At the time, around 20-30 thousand of you were already with us, and then Steamworks suddenly displayed 230 thousand instead. Back then, that number felt completely unreal. The question Nick and I asked each other that day: “What if?”... the only thing that followed was laughter, because it all felt far too impossible to believe. I truly wish I had recorded that moment... On F

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Official image for NEST FEST 🎪 on Discord (ENDED)Official image
High Command

February 22, 2026

NEST FEST 🎪 on Discord (ENDED)

Greetings, Operators, With Steam Next Fest beginning tomorrow (and with each title allowed to deploy in Next Fest only once), High Command is launching a separate operation under the codename: NEST FEST. Our official Steam Next Fest offensive is planned for June, but we are opening the gates now with a full-scale public time-limited Demo testing initiative. What exactly is NEST FEST? Hosted entirely on our Discord Running from Feb 23 to Mar 2 Open time-limited public playtests of the Demo Includes extra Discord events During this festival, every willing Operator will receive time-limited access to public playtests of our internal Demo build... helping Nick harden, improve, and prepare it for the official June deployment. Beyond the NEST FEST itself, our Discord is a bunker for over 3,000 of your fellow brothers-in-arms ready to stand by your side all the way to launch. Additionally, on D

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Official image for 𝐃𝐄𝐕𝐋𝐎𝐆 #2Official image
High Command

December 23, 2025

𝐃𝐄𝐕𝐋𝐎𝐆 #2

Who would've expected a niche indie artillery game to grow at this pace Greetings, Operators! It's hard to believe it's already been three/four months since we first revealed our project on Steam. Time is moving so fast it sometimes feels like it all started just a week ago... Back then, Nick and I thought we'd post a devlog every 1K wishlists ➙ roughly once every two months. Not only did we miss the first one by about five thousand… now, as we're writing the second devlog, we've just crossed 20,000! Commissar, record their names. Mark every recruit who was among the first to summon the courage and answer the call to mobilization. They stood when others hesitated. They stepped forward when silence was safer. Glory to them. Glory to the sons. Glory to the fathers. Glory to the brothers who stand here united. ~ High Command ★★★ Previously, I promised that this devlog would be more technica

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Official image for 𝐃𝐄𝐕𝐋𝐎𝐆 #1Official image
High Command

November 3, 2025

𝐃𝐄𝐕𝐋𝐎𝐆 #1

I honestly don’t even know how we should start this devlog… Should we begin with the hundredth "thank you" to everyone who clicked that magical "wishlist" button on Steam? Or maybe with an apology for not communicating with you as often as we'd like to? ✯ I think it wouldn’t hurt to start with a little backstory! ✯ There are just two of us working on this project. From the very beginning ➙ when we were still shaping the concept and setting up our collaboration, we agreed that we didn’t want any second-party studios or publishers involved = we’re doing everything from A to Z, just the two of us... Even though this is our first project together, it’s not the first game either of us has worked on. We both bring industry experience from different companies (over 20 years combined) so we know that in 2025, a developer who wants to self-publish has to be a programmer, an artist, and… surprise,

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From patch note to firing line

Use updates without losing the operating chain

A balance change matters only when you know which station, calculation, or mission procedure it affects. These three manuals are the fastest way to re-check a solution after a new build arrives.

Update policy

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