Official dispatch feed

IRON NEST news

Stay current with every IRON NEST patch and developer update. See what changed, why it matters in play, and which guides to check before your next mission.

SourceOfficial Steam feed
RefreshEvery hour
Archive20 dispatches
IRON NEST command desk with teleprinters, map, and pressure gauges
Command desk · official game screenshot
Latest official update

Community Announcements · September 12, 2026

Patch #7: Bug Fixes, GeForce NOW and More

This update addresses Loading from a save prevents the player from going to sleep; Gun jammed if saving/loading mid-reload; Reduced log file size

Read the full dispatch →
IRON NEST Patch #7: Bug Fixes, GeForce NOW and More official update imageOfficial image

Dispatch archive

Newest official announcements first. Dates and summaries come from the developer's Steam feed.

20 updates loaded
High Command

September 2, 2026

Глава Moon Studios создал агрегатор Videogamescritic, чтобы сравнить оценки СМИ и игроков

<img src=" alt=""><p>Глава <strong>Moon Studios</strong><em> <strong>Томас Малер</strong></em> (дилогия <strong>Ori</strong> и <strong>No Rest for the Wicked</strong>)<em><strong> </strong></em>запустил свой агрегатор оценок<strong> Videogamescritic.com</strong>. Согласно задумке, на портале сравниваются оценки СМИ с оценками пользователей, после чего формируется рейтинг «доверия».</p>

Read full dispatch →
IRON NEST Patch #6: Bug Fixes and Save & Resume System official update imageOfficial image
Patch intelligence

August 22, 2026

Patch #6: Bug Fixes and Save & Resume System

Operators, High Command is now deploying one of the most requested features since the offensive began: SAVE & RESUME SYSTEM is now battle-ready. Thank you for your patience, and continued service on the front. Changelog Version 1.0 (1663) FIXED Mission soft lock on Iron Road if the player hits the train with 2 shells at the same time Steam gold medal achievements not unlocking Motion blur was missing from all screen shake events, irrespective of the toggle setting Consecutive kills medal in Iron Road was impossible to obtain Cat blocking the view if held while interacting with stations Missing Patreon Operator-tier names on guns Some names missing from credits and barrels ADDED SAVING ON MISSION EXIT, AND CONTINUING MISSION FROM SAVE Pevious patches: • • • • Special Commendation from High Command Before the Save & Resume System, was cleared for official deployment, a group of Operators f

Read full dispatch →
IRON NEST Patch #5: Minor Fixes and Improvements official update imageOfficial image
Patch intelligence

August 15, 2026

Patch #5: Minor Fixes and Improvements

Operators, We noticed many requests for a MID-MISSION SAVE SYSTEM, and Nick is working on this feature. Since this will be a larger-scale update and will take a little more time to implement, we decided to release a small patch in the meantime addressing three minor issues. Changelog Version 1.0 (1622) FIXED Desktop cursor visible on the main menu Colour Blind modes not applying IMPROVED Reduced ghosting effects on the clock Pevious patches: • • • Roadmap, Reports & Resources Remember, the first and most important place to stay connected with us has always been, and always will be, our Discord. That’s where Nick runs the game’s open development on a daily basis, discuss what’s happening behind the scenes, and stay in touch with Operators directly. We also recommend checking our regularly updated FAQ thread on the Steam Community Hub, where you’ll find answers to the most frequently asked

Read full dispatch →
IRON NEST Patch #4: Bug Fixes and Gameplay Improvements official update imageOfficial image
Patch intelligence

August 12, 2026

Patch #4: Bug Fixes and Gameplay Improvements

Operators, Tomorrow at 17:00 CEST, IRON NEST will be just one week old. The response has honestly taken us by surprise. Your reviews, reports, feedback, and sheer amount of support have gone far beyond anything we expected. The least we can do in return is make sure your reports keep reaching High Command. Changelog Version 1.0 (1618) FIXED Fire On Call mission breaking if you kill all targets before the assault is declared The final 2 medals in Rock of Gibraltar mission being unobtainable Incorrect dates on several newspapers Cursor locked in the main menu IMPROVED Reduced RAM usage (15% of reported crashes were caused by out-of-RAM issues) Phantom Battery mission balance ADDED Colour Blind Modes (3 currently available - High Command awaits your feedback!) Camera tilt customization slider while walking Toggle to turn on/off world space input hints Camera shake customization slider Pevio

Read full dispatch →
High Command

August 11, 2026

Steam Global Top Sellers for week of 4 Aug — 11 August 2026

<a href=" src=" href=" Walk</a></li><li><a href=" Tōkon: Fighting Souls</a></li><li><a href=" 2077</a></li><li><a href=" NEST: Heavy Turret Simulator</a></li><li><a href=" Chill Electronics Repairs</a></li><li><a href=" href=" of War: E-Day</a></li><li><a href=" Hunter</a></li><li><a href=" Clancy's Ghost Recon® Wildlands</a></li><li><a href=" excluding free to play games</i><br><a href=" top 100 on SteamDB</a>

Read full dispatch →
Patch intelligence

August 10, 2026

Patch #3: IRON NEST - PATCH 1.0 (1577)

FIXED: IMPROVED: ADDED: REMOVED: Mouse cursor sometimes missing after tabbing out during intros, cinematics, or scene transitions. Mission events not resetting correctly when replaying the same mission. Turret position and movement not resetting correctly between missions. Excessive log spam from interactions and other systems. Russian mission localization errors. Spanish mission localization errors. Polish mission localization errors. Off-centre spotters in Blindfire. Error detection and reporting (to better detect and fix future issues). Random crashes on some systems. Reduced RAM & VRAM usage. Updated crater visuals. Excessive log spam. Stopwatch horizontal offset setting for ultrawide monitors. Chromatic Aberration post-processing effect from the pause menu. DAY FOUR // FRONTLINE REPORT Over a QUARTER MILLION of you have bought IRON NEST. Those three days were all it took for you to

Read full dispatch →
Video preview for Patch #2: IRON NEST - PATCH 1.0 (1558)Video briefing
Patch intelligence

August 8, 2026

Patch #2: IRON NEST - PATCH 1.0 (1558)

FIXED SAVE FILE CORRUPTION & FAILING TO ENTER MISSIONS AFTER A CRASH. (We apologize for any trauma caused by witnessing that monstrosity) Cat’s eyes disappearing on Very Low graphics settings. Non-resetting elevation and elevation linkage lever when exiting a mission after shooting. Duplicated last fragments of patron names on cannons; also made the text larger. Cat still being carried after finishing a mission, causing it to glitch out. Engine control lights not working. IMPROVED Loading into the main menu or a mission and being unable to move the mouse. Discord code generation/account linking issues. ADDED (Motion blur only occurs during screen shake events, such as firing, or getting hit. This toggle removes it from those events) Motion Blur Toggle. DAY TWO FRONTLINE REPORT Over 200,000 Operators have already answered the call and joined the fight aboard the IRON NEST. Castile will re

Read full dispatch →
IRON NEST Patch #1: IRON NEST - PATCH 1.0 (1547) official update imageOfficial image
Patch intelligence

August 7, 2026

Patch #1: IRON NEST - PATCH 1.0 (1547)

FIXED Czech localization errors that broke mission intel. French localization errors that broke mission intel. Cat drop tooltip not disappearing when dropping it if the player looks at other interactables. Issue with the interaction with the coffee machine when trying to return to the main menu. Issue with the submit button not responding in certain scenarios in the pause menu. Incorrect/duplicate newspaper & record at the end of the High Tide mission. DAY ONE FRONTLINE REPORT The opening hours of IRON NEST have been nothing short of extraordinary. Thousands of you have reported for duty, taken your stations, sent in field reports, and filled the Steam front with your reviews. We’ve been reading your reports, and Nick is already working through them. Today’s update is the first reinforcement to reach the front, shaped directly by your feedback. Thank you for every dispatch from the field

Read full dispatch →
Video preview for IRON NEST IS NOW FULLY OPERATIONALVideo briefing
High Command

August 6, 2026

IRON NEST IS NOW FULLY OPERATIONAL

Operators. After thousands of design decisions, hundreds of sleepless nights, countless cups of coffee that legally qualified as industrial solvents… HIGH COMMAND CONFIRMS: IRON NEST IS FULLY OPERATIONAL To celebrate the launch, we've 🔴 increased the release discount from 20% to 25% 🔴. Not because some marketing spreadsheet told us to, but because this project was never ours alone. When we started making IRON NEST, there wasn't an army behind us. It was just us. Then a handful of people on Discord somehow looked at this strange little giant turret game and decided: "yeah... let's see where this goes." You kept showing up. You brought your friends into the ranks. You rallied Content Creators to our cause. You shared your stories, screenshots, clips, ridiculous strategies, and bug reports that occasionally resembled "minor and entirely acceptable casualties". Then, seemingly out of nowhe

Read full dispatch →
IRON NEST IRON NEST - Global Launch Times - August 6th official update imageOfficial image
Release briefing

July 29, 2026

IRON NEST - Global Launch Times - August 6th

High Command has issued the final deployment order. The drills are over. The global launch schedule is now locked in. Operators, synchronize your pocket watches and prepare to report for duty at the appointed hour. Months of preparation have led to this moment. The fate of Castile now rests in your hands. Failure to report on time will not be tolerated. GLORY TO THE OPERATORS! P.S. Late arrivals will be rewarded with reassignment to the infantry.

Read full dispatch →
IRON NEST IRON NEST verified on Steam Deck official update imageOfficial image
High Command

July 10, 2026

IRON NEST verified on Steam Deck

This front no longer ends at your desk. IRON NEST is now playable on Steam Deck. Deploy anywhere. Wherever High Command calls. If you encounter any bugs, crashes, or other performance issues while operating IRON NEST on Steam Deck, whether in the demo or 1.0 version, report them through the dedicated google form. Every report helps improve IRON NEST’s Steam Deck optimization. Thank you for your service, Operators.

Read full dispatch →
Video preview for High Command Report: Demo & Steam Next FestVideo briefing
Field report

July 8, 2026

High Command Report: Demo & Steam Next Fest

Operators, Before the next order is given, High Command must begin with one simple message: THANK YOU. Thank you for every report, review, screenshot, suggestion, and word of support. You turned a small two-person indie operation into something far greater than we ever expected. IRON NEST became the 🥇 #1 most wishlisted game of the June 2026 Steam Next Fest. It also became the 🥈 #2 demo of the entire festival by unique players. Even now, High Command still struggles to believe the numbers recorded in the June 29 report: To us, these are not just numbers. Each one stands for a son or daughter of Castile who entered the NEST, became an Operator, and joined the final drill before the full offensive begins on August 6, 2026. High Command could not be prouder... High Command could not be more grateful... Feedback, Bug Reports & Suggestions The demo remains available and will stay operationa

Read full dispatch →
Patch intelligence

June 30, 2026

Demo Patch

High Command to IRON NEST: The following field improvments have been applied to IRON NEST systems. PERFORMANCE Substantial performance improvements on lower-specification hardware. Progressive frame rate degradation during extended Uncontested Front operations has been greatly improved. NEW SHELL TRAJECTORY STOPWATCH A new shell trajectory time stopwatch.NOTE: The central clock is added to support future timed impacts and time-critical fire missions. However there are none of these types of missions in the demo. LEADERBOARD SYSTEM (FULL OVERHAUL): Daily leaderboards now active alongside the existing standings. End-of-mission commendations upgraded to higher quality. Expanded integration with the leaderboard Discord bot. GLORY TO THE OPERATORS! GLORY TO THE OPERATORS! GLORY TO TH...

Read full dispatch →
IRON NEST Community Event, Leaderboards, Tribute Song & Steam Next Fest official update imageOfficial image
Community signal

June 19, 2026

Community Event, Leaderboards, Tribute Song & Steam Next Fest

Operators, By order of High Command, several matters require your attention today. Take part in our community screenshot event during Steam Next Fest. 🎪 Community Event (CONCLUDED) || Operation: Seize the Shot 🎪 Your screenshot. Your name. On the IRON NEST Steam Store page. Since IRON NEST stands on the strength of its Operators, we decided there is no better place for your work than the official Steam Store page. That is why, to celebrate Steam Next Fest together with you, High Command has authorized a small Screenshot Operation. Selected screenshots from this operation will be added to the official IRON NEST Steam Store gallery, with each screenshot credited to the Operator who captured it. 🔻 How to participate / submit your screenshot: Open the Steam app In the top-left corner, go to: Steam > Settings > In Game > Screenshots Check which key is assigned to "Take a screenshot" Launch

Read full dispatch →
Video preview for Demo Out Now // Full Release Coming Early AugustVideo briefing
Release briefing

June 15, 2026

Demo Out Now // Full Release Coming Early August

Operator, The day has come. Castile needs you. After months of heavy workshop labor, testing, propaganda, and above all, your full-throttle mobilization, the IRON NEST Demo is now live and ready to play. Command the IRON NEST in this final drill before the 1.0 release. The full 1.0 release of IRON NEST is currently planned for early August. The exact date of the full offensive will be revealed soon. High Command is finalizing the last details of the operation, and that is exactly why this demo deployment matters so much. While playing the demo, please use the prepared forms to share your feedback, report bugs and technical issues, and flag any localization problems you encounter. Every report helps us keep reinforcing IRON NEST before the 1.0 release and make the official deployment stronger for the glory of Castile. We honestly cannot believe this day has finally come. But let’s be hone

Read full dispatch →
IRON NEST IRON NEST Demo Deploys June 15th official update imageOfficial image
High Command

May 27, 2026

IRON NEST Demo Deploys June 15th

Operators, synchronize your pocket watches. The IRON NEST demo deploys on Steam June 15th. Find your timezone. Prepare for deployment. During Steam Next Fest, from June 15th to June 22nd, High Command will also coordinate community events on our Discord. Operators willing to take part are invited to join the server and stand by for further orders. A full briefing will be issued closer to the deployment date. Glory to the Operators! Glory to the Operators! Glory to th...

Read full dispatch →
Video preview for Playtest Recap + Community Q&AVideo briefing
Community signal

May 5, 2026

Playtest Recap + Community Q&A

Operators, The recording of our Discord live event is now available. If you missed the transmission, you can now watch the most important parts on YouTube. We summarized our latest open playtest (NEST FEST, which took place from February 23 to March 2). We shared our development perspective, discussed what we learned from your feedback, and answered questions from our Operators live. Thank you to everyone who joined us on Discord that day. The public demo deploys soon… and then we go to war with the algorithms. 📅 Steam Next Fest begins on June 15 at 10 AM PDT Mark it in your calendar. We need you aboard from the very first minute. Every minute counts in this fight, Operator. P.S. Internal playtests on our Discord are still running and will continue until release. However getting in requires a bit of luck, a bit of persistence, and being in the right place when the call goes out... Glory

Read full dispatch →
IRON NEST 𝐓𝐇𝐀𝐍𝐊 𝐘𝐎𝐔 official update imageOfficial image
High Command

April 4, 2026

𝐓𝐇𝐀𝐍𝐊 𝐘𝐎𝐔

Nick and I have tried to find the right words to properly thank each and every one of you, yet no message could ever fully capture what your support means to us or how deeply it has shaped the growth of the NEST. The proper moment for that recognition will come in the game’s credits... and not only for a select few. As promised, every member of Discord who stands with us on launch day will be honored there. I still remember how, just four months ago, I was writing on Reddit about a Steamworks bug (here is the post). At the time, around 20-30 thousand of you were already with us, and then Steamworks suddenly displayed 230 thousand instead. Back then, that number felt completely unreal. The question Nick and I asked each other that day: “What if?”... the only thing that followed was laughter, because it all felt far too impossible to believe. I truly wish I had recorded that moment... On F

Read full dispatch →

From patch note to firing line

Use updates without losing the operating chain

A balance change matters only when you know which station, calculation, or mission procedure it affects. These three manuals are the fastest way to re-check a solution after a new build arrives.

How updates are checked

Official notes, practical context

Every story starts with an official Steam announcement. We separate confirmed changes from community findings, explain the effect on play, and point you to the guides that may need another look. Community reports are clearly labeled and include a patch or version warning when details may change.