Read the order
Separate the reporting source, target, coordinate or clue, required effect, and timing. Preserve later corrections instead of replacing the only known origin.
Independent operator field guide
Practical IRON NEST manuals built around the real operator workflow: read the order, plot the target, calculate the trajectory, load the correct shell, fire, and diagnose the result.
Start here
Three different jobs, three different page formats: full workflow, visual map reference, and symptom-based troubleshooting.

A practical IRON NEST beginner walkthrough from teleprinter order and map plotting to ballistics, loading, firing, and correcting a missed shot.
Open field manual →
Use the IRON NEST tactical map to plot full grid coordinates, draw bearing lines and distance arcs, and read the final NEST-to-target bearing and range.
Open field manual →
Diagnose left-right misses, short or long impacts, failed objectives, and inconsistent shots by checking the smallest relevant set of inputs.
Open field manual →The complete shot
A firing solution stays trustworthy only when every downstream value can be traced to the same target and current NEST position.
Separate the reporting source, target, coordinate or clue, required effect, and timing. Preserve later corrections instead of replacing the only known origin.
Place the current NEST, numbered observers, and confirmed reference points. Draw bearings from their named origins and distances as compass arcs.
After the target is confirmed, draw one final line from the current NEST. Its bearing controls traverse; its range goes to the calculator.
Choose a physical powder count you can load and record the elevation returned for that exact range-and-charge pair.
Assign the shell and firing card to a specific barrel. Set traverse, elevation, and the physical charge count without borrowing values from another target.
Classify the impact before changing anything: lateral errors belong to geometry, depth errors to the ballistic chain, and objective failures to target or shell choice.
The key rule: target, origin, bearing, range, shell, powder charges, and elevation describe one shot. If the NEST moves or the charge count changes, rebuild the affected solution rather than editing a convenient number.
Explore every machine systemInside the NEST
These are official in-game screenshots, matched to the guides that explain each station.
Quick references
A role-based shell reference for destructive fire, screening, observation, reconnaissance, and mission-specific ammunition, with a verification workflow for patch changes.
Open reference →BallisticsCompare valid charge-and-elevation solutions without publishing stale universal firing numbers, and choose a trajectory for time, elevation, and supply constraints.
Open reference →TechnicalCheck the official minimum and recommended PC requirements, Windows-only platform status, storage needs, controller support, and practical setup checks.
Open reference →Official dispatches
Full text, official images, and video briefings are available without leaving this field guide.
View all official updates →Operators, High Command calls upon you once again. A new mission demands your service. The second free Skirmish mission "Ground Truth" is now available. Enemy anti-aircraft batteries are concealed across the city, and Castilian frontline units are relying on your fire support. Follow their reports and locate hidden enemy positions. Changelog Version 1.0 (1742) ADDED: 💥 "GROUND TRUTH" - NEW CHILL SKIRMISH MISSION 💥FIXED: Incorrect date on "Iron Road" newspaper; Field reports unreadable text going off the paper for Cyrillic font on long missions; Trigger console animation glitch resulting in it being stuck in an unfireable position; Previous patches: \ • \ • \ • \ • \ • \ • \ • ... Gold medal achievement unobtainable in "Phantom Battery" without killing friendly units. 💥 New Skirmish Mission - "Ground Truth" 💥 High Command has entrusted you with the lives of Castilian infantrymen fight
Read full dispatch →
Official imageAttention, Operators. A new dispatch from High Command has just arrived. Brand-new Steam Community Items have officially been deployed. Collect Trading Cards, craft Badges, and rise through the ranks of High Command with each new Badge level! Decorate your personal headquarters with Profile Backgrounds and spread High Command's propaganda with exclusive Emoticons. Your loyalty deserves to be displayed, Operator. What's New? (card drop approximately every 30 minutes of playtime) Steam Trading Cards ➙ 7 unique IRON NEST Trading Cards. (craft a complete set of 7 unique trading cards to level up your badge) Steam Badges ➙ 5 unique Badge levels and 1 exclusive Foil Badge. (unlock as rewards by crafting steam badges or purchase directly from the steam points shop) Steam Profile Backgrounds ➙ 4 unique Profile Backgrounds. (unlock as rewards by crafting steam badges or purchase directly from the
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Official imageOperators, New orders have arrived from High Command. A new free Skirmish mission, "Guarding the Strait", is now available. Identify the vessels moving through the strait, determine friend from foe, and engage hostile ships before they make it through... Changelog Version 1.0 (1705) ADDED 💥 GUARDING THE STRAIT - NEW TENSE SKIRMISH MISSION 💥FIXED: Entering some missions would reset requisition credits; Incorrect newspaper titles and subtitles after skirmish missions; Clicking on the campaign map mid-mission would not quit the mission; Shells fired before an emergency move would trigger the counter battery timer; Rare spawn error in the "Rock of Gibraltar" mission that could place the player slightly inland; Multiple medal requirements were far too high, with a few even impossible to achieve at gold rank; Pevious patches: \ • \ • \ • \ • \ • \ • \ Additional incendiary fires and PH's sho
Read full dispatch →Depth without guesswork
Official facts stay separate from community findings. Patch notes and release details come from the developer feed. Player tactics are labeled and linked instead of being rewritten as confirmed mechanics.
Page count follows search intent. We merge near-duplicate queries, add a page when it solves a distinct task, and use the current game interface as the authority for patch-sensitive values.
Visuals explain real stations. Gameplay images come from the official Steam media library. Generated decoration is never presented as a screenshot or evidence.