Requisition & Supplies
Requisition is an opportunity budget. The right purchase either enables the required shot, improves target certainty, or buys survival time; everything else competes with the resources needed later in the mission.

Budget from the mission backward
List required targets and named ammunition before touching the requisition desk. Estimate a verified first shot plus a correction reserve for each objective. Protect that baseline before funding optional experiments.
Value information before ammunition
A reconnaissance purchase can be cheaper than repeated blind fire when the target is hidden. Information has value when it converts a search area into a confirmed point or removes an ambiguous intersection.

Treat relocation as a planned expense
Movement can reset enemy targeting and create time, but it also forces new map measurements. Move when the survival gain exceeds the cost and recalculation time, not whenever pressure feels uncomfortable.
Avoid common supply leaks
Overloading every shot with charges, buying specialist shells before reading the order, and requisitioning duplicates already in storage all reduce the margin for later corrections.
- Inventory existing shells and powder.
- Reserve mission-required ammunition.
- Reserve one correction or recovery option.
- Buy information when it removes a real uncertainty.
- Recheck the budget after every target is completed.
Review spending after the mission
Compare purchased items with those actually used. Unused specialist ammunition, unnecessary moves, and repeated correction shots reveal where the next run can become faster and safer.
Sources & verification
Mechanics can change after patches. Official references and clearly labeled community findings used for this guide:
Official Steam page and resource-management description ↗Steam community guides ↗