Logistics

Requisition & Supplies

Requisition is an opportunity budget. The right purchase either enables the required shot, improves target certainty, or buys survival time; everything else competes with the resources needed later in the mission.

● Researched from official material and cited community evidence · Patch-sensitive details are labeled · Updated August 9, 2026
IRON NEST requisition desk with supply cards and available credits
The requisition desk forces every shell, support option, and move to compete for limited credits. Official Steam screenshot.
Reserve firstRequired shells
Buy informationWhen it removes doubt
AvoidSpeculative stock

Budget from the mission backward

List required targets and named ammunition before touching the requisition desk. Estimate a verified first shot plus a correction reserve for each objective. Protect that baseline before funding optional experiments.

Value information before ammunition

A reconnaissance purchase can be cheaper than repeated blind fire when the target is hidden. Information has value when it converts a search area into a confirmed point or removes an ambiguous intersection.

Large IRON NEST artillery shell loaded inside the turret
Shell choice starts with the required battlefield effect, not visual size. Official Steam screenshot.

Treat relocation as a planned expense

Movement can reset enemy targeting and create time, but it also forces new map measurements. Move when the survival gain exceeds the cost and recalculation time, not whenever pressure feels uncomfortable.

Avoid common supply leaks

Overloading every shot with charges, buying specialist shells before reading the order, and requisitioning duplicates already in storage all reduce the margin for later corrections.

  1. Inventory existing shells and powder.
  2. Reserve mission-required ammunition.
  3. Reserve one correction or recovery option.
  4. Buy information when it removes a real uncertainty.
  5. Recheck the budget after every target is completed.

Review spending after the mission

Compare purchased items with those actually used. Unused specialist ammunition, unnecessary moves, and repeated correction shots reveal where the next run can become faster and safer.

Sources & verification

Mechanics can change after patches. Official references and clearly labeled community findings used for this guide:

Official Steam page and resource-management descriptionSteam community guides