Ballistics

Ballistic Calculator

The calculator converts two inputs—target range and powder-charge count—into the gun elevation for that trajectory. It does not determine target position or bearing, and it cannot detect a stale NEST marker.

● Verified against official pages, the full-release build, and labeled community findings · Updated August 9, 2026

Inputs the calculator needs

Bring a verified straight-line range from the NEST's current map position to the confirmed target. Then choose a charge count that is available at the loading station. Bearing belongs to the turret controls, not the elevation calculation.

Produce and transfer a solution

Use one repeatable workflow so values do not get mixed between targets or barrels.

  1. Confirm the NEST has not moved since measurement.
  2. Enter the target range.
  3. Select the intended powder-charge count.
  4. Record the displayed elevation beside that range and charge count.
  5. Set the correct gun to that elevation.
  6. Load the recorded charges, not the count from another firing card.

When the output looks extreme

A very high or otherwise implausible elevation is a reason to recheck inputs before firing. Confirm the range units, endpoints, charge selection, and whether you measured from the correct NEST marker. Trying a different valid charge count is reasonable only after the range is trusted.

Four checks after a miss

Check map range, selected calculator charges, physically loaded charges, and actual gun elevation independently. If bearing is wrong, return to the map; changing calculator values will not repair a directional plotting error.

Sources & verification

Mechanics can change after patches. Official references and clearly labeled community findings used for this guide:

Official Steam pageSteam player mechanics discussions