Ballistic Calculator
The calculator converts two inputs—target range and powder-charge count—into the gun elevation for that trajectory. It does not determine target position or bearing, and it cannot detect a stale NEST marker.
Inputs the calculator needs
Bring a verified straight-line range from the NEST's current map position to the confirmed target. Then choose a charge count that is available at the loading station. Bearing belongs to the turret controls, not the elevation calculation.
Produce and transfer a solution
Use one repeatable workflow so values do not get mixed between targets or barrels.
- Confirm the NEST has not moved since measurement.
- Enter the target range.
- Select the intended powder-charge count.
- Record the displayed elevation beside that range and charge count.
- Set the correct gun to that elevation.
- Load the recorded charges, not the count from another firing card.
When the output looks extreme
A very high or otherwise implausible elevation is a reason to recheck inputs before firing. Confirm the range units, endpoints, charge selection, and whether you measured from the correct NEST marker. Trying a different valid charge count is reasonable only after the range is trusted.
Four checks after a miss
Check map range, selected calculator charges, physically loaded charges, and actual gun elevation independently. If bearing is wrong, return to the map; changing calculator values will not repair a directional plotting error.
Sources & verification
Mechanics can change after patches. Official references and clearly labeled community findings used for this guide:
Official Steam page ↗Steam player mechanics discussions ↗