Armory

Shell & Ammunition Reference

A useful ammunition reference starts with battlefield purpose and the current armory description. Exact costs, effects, and names can change, so this page separates stable decision rules from values that must be checked in the current build.

● Researched from official material and cited community evidence · Patch-sensitive details are labeled · Updated August 9, 2026
Large IRON NEST artillery shell loaded inside the turret
Shell choice starts with the required battlefield effect, not visual size. Official Steam screenshot.

Field reference

Role-based shell reference

RoleUse whenVerify in current build
DestructiveObjective requires target damageTarget class and shell effect
Smoke / supportObjective requires screeningNamed shell and placement
IlluminationObservation or special taskDuration and objective wording
ReconnaissanceTarget position is uncertainCoverage and mission availability
Mission-specificOrder explicitly names a shellExact name before loading

This avoids publishing patch-sensitive costs or damage as permanent facts.

Read the mission before the magazine

Named ammunition is part of the objective. Copy the requirement to the firing card before requisitioning, and keep special-purpose rounds separate from general destructive stock.

Use a role-based decision table

Classify the required effect first. Destructive rounds attack targets; screening rounds alter visibility; illumination and observation tools reveal information; reconnaissance rounds reduce uncertainty; scripted rounds satisfy named mission conditions.

IRON NEST requisition desk with supply cards and available credits
The requisition desk forces every shell, support option, and move to compete for limited credits. Official Steam screenshot.

Verify current values

Check shell name, in-game description, available stock, requisition cost, and any target limitation in the current build. Do not import damage or cost numbers from the demo without confirming them.

Plan both barrels

When two objectives require different effects, assign the shell and firing card to a specific barrel before moving ammunition. This prevents a correctly aimed shot from carrying the wrong payload.

Report a changed shell

When a patch changes a name, cost, or effect, record the game version and the current armory text. The site editorial policy treats unsourced community tables as provisional until reproduced or supported by official material.

Sources & verification

Mechanics can change after patches. Official references and clearly labeled community findings used for this guide:

Official Steam page and 30+ shell arsenal descriptionCommunity ammunition overview